Warcraft 3 Dark Ranger
2021年11月28日Download here: http://gg.gg/x2fzd
Level 3: Increased cooldown from 1 second to 4 seconds; Neutral Dark Ranger. Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50; Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50; Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50. About the set: This version of a Dark Ranger is based loosely upon Dark Ranger Clea in Undercity, whom we have included a picture of at the bottom of this article. Note that Clea does not wear any shoulderpads, although we have included a couple of fitting options for this armor slot anyway.
*Warcraft 3 Dark Ranger
*Xbox 360 The Dark Ranger
*Play Warcraft 2
*Wow Dark Ranger TransmogFor lore, see dark ranger.RaceHigh elf (Undead)FactionNeutralStatisticsHit points550 (975*)Hit point regenerationAlwaysHit point regeneration rate0.90 (1.76*) +2.00 on Blight HP/sec.Mana225 (570*)Mana Regeneration rate0.76 (1.93*) Mana/sec.Unit TypeHeroLevel1-10Gold425 Lumber135 Food5 RequiresAltarHotkeyRCombatWeapon(s)Bow & arrowsNormal attack:28 (41*)Can attack:Air, Ground, StructureRange60Attack typeHeroCooldown2.00 (1.73*) sec.Weapon typeMissileArmor TypeHeroArmor4 (8*)Day Sight180Night Sight80Movement SpeedFast (320)SoundSound SetDarkRangerHero ParametersPrimary AttributeAgilityStrength 18 (+1.9/level)Agility 21 (+1.5/level)Intelligence 15 (+2.6/level)This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
A cunning Hero, adept at manipulating opponents. Forcibly raised from the dead, the former Rangers of Quel’Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks. Attacks land and air units.
*3Spells and abilitiesHero names
Anya Eversong, Nara Pathstrider, Anthis Sunbow, Clea Deathstrider, Cyndia Hawkspear, Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.Information
The Dark Ranger is an interesting Hero as she can perform many roles for the player. Outside of the staff of silence (which is rarely seen in many matches), she is generally the only unit who can prevent spellcasters from supporting their allies. She’s often the third Hero for professional Undead players if a Tavern is available, since her silencing capability can easily change the tide of a battle and her Dark Minions make excellent fodder for the Death Knight’s Death Pact and the Lich’s Dark Ritual.
Silence generally takes second priority over the first spell given to her, due to a lack of enemy spellcasters early-game. Increasing Silence’s potency increases both the duration and AoE of her spell, allowing her to take down more spellcasters.
Black Arrows allow works similarly to the Priestess of the Moon’s Searing Arrows, though any targets she kills with them also generates a dark minion (skeleton warrior) if they were killed under the effects of the arrow. The minion is considerably weaker than a raised Skeleton Warrior, and is generally not recommended for Undead players to start with this skill first.
Life Drain is essentially the same as the Blood Mage’s Mana Siphon. It’s generally recommended to invest into this skill first if she is your starting Hero, because it allows her to handle stronger creep camps early in the game. If she’s your second or third Hero, it’s better to invest into Black Arrows instead.
Charm is perhaps one of her best skills - she can essentially bring any unit into the player’s fray. While this doesn’t work as well on creeps (since all the good creeps are level 7 and higher), she can reduce the enemy army slightly by stealing one of their more powerful units like Tauren. Alternatively, she can also work much like a permanent Banshee by stealing an enemy worker and accessing their tech tree - though such opportunities are rare and generally ill-advised.
The Dark Ranger is classified as an Undead hero so a Death Knight can help heal her if necessary.Spells and abilitiesSilenceStops all enemies in a target area from casting spells.CooldownMana CostRangeAllowed TargetsEffect15 sec.7590Enemy, OrganicEnemies cannot cast spells.LevelDuration (Hero)Area of EffectHero Level Req116 (8)201220 (10)27.53324 (12)355
Silence is an awesome anti-magic spell. It’s great on enemy Heroes to prevent them from using their special abilities. However, be reminded that the Silence ability will last a shorter duration on enemy Heroes than their units due to Hero Resistance.
If you see a large pack of spellcasters use Silence on them rather than an enemy Hero. If you can get both, that is even better!Counters
Dispel or use an Anti-Magic shell with a unit that isn’t caught in Silence’s radius.Black ArrowAdds extra damage to attacks.Units killed while under the effect of Black Arrow will turn into Dark Minions.DurationMana CostAllowed TargetsEffect2 sec.6Enemy, OrganicUnit turns into a Dark Minion upon death.LevelRangeDamageHero Level Req160+21270+103370+205
This adds a passive ’Claws of Attack’-style bonus onto the Dark Ranger, much like the Searing Arrows from the Priestess of the Moon. In small battles you should conserve the mana and only use when a creep is about to die. Mark down ground targets who are being attacked by the Dark Ranger so they die faster and generate a dark minion to quickly overwhelm the enemy. In more hectic battles the extra damage adds nicely over time. Note that ground targets killed under Black Arrows’ effects won’t leave a corpse behind.
Remember that in order to get the Minion, the target needs to get hit by the arrow and killed within 3 seconds to generate the minion. Attacking every enemy on the field and then waiting for them to die will not work.Life DrainAbsorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger. Also applies the current rank of the Black Arrow debuff to the target.DurationCooldownMana CostRangeAllowed Targets8 sec.8 sec.5050OrganicLevelEffectHero Level Req130 life transferred per second1245 life transferred per second3360 life transferred per second5
This is useful for healing your Dark Ranger.The ability will keep draining hit points until the target is at a distance of 80.If your Dark Ranger is at full health when you use this skill, you aren’t getting good use out of it. Let the Dark Ranger take some damage while creeping and then heal her with Life Drain. That extra tanking could help your other units survive the crucial early battles.Counters
This spell is a ’leash’ spell must be maintained to get the full effect. If the enemy passes out of range or the Dark Ranger is hit with a disable, the spell will end prematurely. Charm (Ultimate)Takes control of a target enemy unit.Charm cannot be used on Heroes, or creeps above level 5.Warcraft 3 Dark RangerCooldownMana CostRangeAllowed TargetsEffect45 sec.15070Non-hero, OrganicTakes control of targeted unit.Xbox 360 The Dark Ranger
*Charm can collect essentially any unit that isn’t spell-immune - meaning that you can steal something like a Mountain Giant (assuming it doesn’t have Resistant Skin) to strain the enemy even further as they spent a lot of resources to train one.
*The main drawback of Charm is its high mana, especially as you’ll be using it while fighting the enemy. Make sure she has mana potions on hand to ensure her reserves do not fall down.
*Like the Banshee’s Possession skill, Charm can take the player over the 100 food limit cap. However, this will prevent a player from reviving a slain Hero or training more units.
*If creeps still linger on the map, try to Charm the most useful creeps possible (e.g a Gnoll Overseer for its Command Aura), since the strongest (and generally the best) creeps are above level 5.Quotes
*See Warcraft III Dark Ranger quotesPlay Warcraft 2Gallery
*
In-game portrait
*
Portrait on the official website.Wow Dark Ranger TransmogPatch changesPatch 1.31 (05/28/2019)
*Life Drain now applies the current rank of Black Arrows’ debuff to the target (requires at least 1 point in Black Arrows).Patch 1.29b (04/10/2018)
*Life Drain mana cost reduced from 75 to 50.
*Life Drain damage increased from 25/40/55 to 30/45/60.Patch 1.16 (08/07/2004)
*Dark Minion hit points increased to 215/290/405 from 200/260/320and armor reduced to 0/0/0 from 1/2/3.Patch 1.15 (05/11/2004)
*Starting Agility increased to 21 from 19.
*Life Drain damage increased to 25/40/55 per second from 20/35/50.
*Patch 1.13 (2003-12-16): Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15.
*Patch 1.10 (2003-07-03): Silence area of effect increased from 150/250/350 to 200/275/350.
*Patch 1.07 (2003-07-01): Added. External linksWarcraft III: Reign of Chaos, The Frozen Throne and Reforgedunits and heroesUnitsHeroesUnits
*Spirit Walker (ethereal)HeroesUnitsHeroesUnitsHeroesUnits Units
*Dark Ranger Retrieved from ’https://wow.gamepedia.com/Dark_Ranger_(Warcraft_III)?oldid=5716468’
Download here: http://gg.gg/x2fzd
https://diarynote.indered.space
Level 3: Increased cooldown from 1 second to 4 seconds; Neutral Dark Ranger. Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50; Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50; Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50. About the set: This version of a Dark Ranger is based loosely upon Dark Ranger Clea in Undercity, whom we have included a picture of at the bottom of this article. Note that Clea does not wear any shoulderpads, although we have included a couple of fitting options for this armor slot anyway.
*Warcraft 3 Dark Ranger
*Xbox 360 The Dark Ranger
*Play Warcraft 2
*Wow Dark Ranger TransmogFor lore, see dark ranger.RaceHigh elf (Undead)FactionNeutralStatisticsHit points550 (975*)Hit point regenerationAlwaysHit point regeneration rate0.90 (1.76*) +2.00 on Blight HP/sec.Mana225 (570*)Mana Regeneration rate0.76 (1.93*) Mana/sec.Unit TypeHeroLevel1-10Gold425 Lumber135 Food5 RequiresAltarHotkeyRCombatWeapon(s)Bow & arrowsNormal attack:28 (41*)Can attack:Air, Ground, StructureRange60Attack typeHeroCooldown2.00 (1.73*) sec.Weapon typeMissileArmor TypeHeroArmor4 (8*)Day Sight180Night Sight80Movement SpeedFast (320)SoundSound SetDarkRangerHero ParametersPrimary AttributeAgilityStrength 18 (+1.9/level)Agility 21 (+1.5/level)Intelligence 15 (+2.6/level)This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
A cunning Hero, adept at manipulating opponents. Forcibly raised from the dead, the former Rangers of Quel’Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks. Attacks land and air units.
*3Spells and abilitiesHero names
Anya Eversong, Nara Pathstrider, Anthis Sunbow, Clea Deathstrider, Cyndia Hawkspear, Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.Information
The Dark Ranger is an interesting Hero as she can perform many roles for the player. Outside of the staff of silence (which is rarely seen in many matches), she is generally the only unit who can prevent spellcasters from supporting their allies. She’s often the third Hero for professional Undead players if a Tavern is available, since her silencing capability can easily change the tide of a battle and her Dark Minions make excellent fodder for the Death Knight’s Death Pact and the Lich’s Dark Ritual.
Silence generally takes second priority over the first spell given to her, due to a lack of enemy spellcasters early-game. Increasing Silence’s potency increases both the duration and AoE of her spell, allowing her to take down more spellcasters.
Black Arrows allow works similarly to the Priestess of the Moon’s Searing Arrows, though any targets she kills with them also generates a dark minion (skeleton warrior) if they were killed under the effects of the arrow. The minion is considerably weaker than a raised Skeleton Warrior, and is generally not recommended for Undead players to start with this skill first.
Life Drain is essentially the same as the Blood Mage’s Mana Siphon. It’s generally recommended to invest into this skill first if she is your starting Hero, because it allows her to handle stronger creep camps early in the game. If she’s your second or third Hero, it’s better to invest into Black Arrows instead.
Charm is perhaps one of her best skills - she can essentially bring any unit into the player’s fray. While this doesn’t work as well on creeps (since all the good creeps are level 7 and higher), she can reduce the enemy army slightly by stealing one of their more powerful units like Tauren. Alternatively, she can also work much like a permanent Banshee by stealing an enemy worker and accessing their tech tree - though such opportunities are rare and generally ill-advised.
The Dark Ranger is classified as an Undead hero so a Death Knight can help heal her if necessary.Spells and abilitiesSilenceStops all enemies in a target area from casting spells.CooldownMana CostRangeAllowed TargetsEffect15 sec.7590Enemy, OrganicEnemies cannot cast spells.LevelDuration (Hero)Area of EffectHero Level Req116 (8)201220 (10)27.53324 (12)355
Silence is an awesome anti-magic spell. It’s great on enemy Heroes to prevent them from using their special abilities. However, be reminded that the Silence ability will last a shorter duration on enemy Heroes than their units due to Hero Resistance.
If you see a large pack of spellcasters use Silence on them rather than an enemy Hero. If you can get both, that is even better!Counters
Dispel or use an Anti-Magic shell with a unit that isn’t caught in Silence’s radius.Black ArrowAdds extra damage to attacks.Units killed while under the effect of Black Arrow will turn into Dark Minions.DurationMana CostAllowed TargetsEffect2 sec.6Enemy, OrganicUnit turns into a Dark Minion upon death.LevelRangeDamageHero Level Req160+21270+103370+205
This adds a passive ’Claws of Attack’-style bonus onto the Dark Ranger, much like the Searing Arrows from the Priestess of the Moon. In small battles you should conserve the mana and only use when a creep is about to die. Mark down ground targets who are being attacked by the Dark Ranger so they die faster and generate a dark minion to quickly overwhelm the enemy. In more hectic battles the extra damage adds nicely over time. Note that ground targets killed under Black Arrows’ effects won’t leave a corpse behind.
Remember that in order to get the Minion, the target needs to get hit by the arrow and killed within 3 seconds to generate the minion. Attacking every enemy on the field and then waiting for them to die will not work.Life DrainAbsorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger. Also applies the current rank of the Black Arrow debuff to the target.DurationCooldownMana CostRangeAllowed Targets8 sec.8 sec.5050OrganicLevelEffectHero Level Req130 life transferred per second1245 life transferred per second3360 life transferred per second5
This is useful for healing your Dark Ranger.The ability will keep draining hit points until the target is at a distance of 80.If your Dark Ranger is at full health when you use this skill, you aren’t getting good use out of it. Let the Dark Ranger take some damage while creeping and then heal her with Life Drain. That extra tanking could help your other units survive the crucial early battles.Counters
This spell is a ’leash’ spell must be maintained to get the full effect. If the enemy passes out of range or the Dark Ranger is hit with a disable, the spell will end prematurely. Charm (Ultimate)Takes control of a target enemy unit.Charm cannot be used on Heroes, or creeps above level 5.Warcraft 3 Dark RangerCooldownMana CostRangeAllowed TargetsEffect45 sec.15070Non-hero, OrganicTakes control of targeted unit.Xbox 360 The Dark Ranger
*Charm can collect essentially any unit that isn’t spell-immune - meaning that you can steal something like a Mountain Giant (assuming it doesn’t have Resistant Skin) to strain the enemy even further as they spent a lot of resources to train one.
*The main drawback of Charm is its high mana, especially as you’ll be using it while fighting the enemy. Make sure she has mana potions on hand to ensure her reserves do not fall down.
*Like the Banshee’s Possession skill, Charm can take the player over the 100 food limit cap. However, this will prevent a player from reviving a slain Hero or training more units.
*If creeps still linger on the map, try to Charm the most useful creeps possible (e.g a Gnoll Overseer for its Command Aura), since the strongest (and generally the best) creeps are above level 5.Quotes
*See Warcraft III Dark Ranger quotesPlay Warcraft 2Gallery
*
In-game portrait
*
Portrait on the official website.Wow Dark Ranger TransmogPatch changesPatch 1.31 (05/28/2019)
*Life Drain now applies the current rank of Black Arrows’ debuff to the target (requires at least 1 point in Black Arrows).Patch 1.29b (04/10/2018)
*Life Drain mana cost reduced from 75 to 50.
*Life Drain damage increased from 25/40/55 to 30/45/60.Patch 1.16 (08/07/2004)
*Dark Minion hit points increased to 215/290/405 from 200/260/320and armor reduced to 0/0/0 from 1/2/3.Patch 1.15 (05/11/2004)
*Starting Agility increased to 21 from 19.
*Life Drain damage increased to 25/40/55 per second from 20/35/50.
*Patch 1.13 (2003-12-16): Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15.
*Patch 1.10 (2003-07-03): Silence area of effect increased from 150/250/350 to 200/275/350.
*Patch 1.07 (2003-07-01): Added. External linksWarcraft III: Reign of Chaos, The Frozen Throne and Reforgedunits and heroesUnitsHeroesUnits
*Spirit Walker (ethereal)HeroesUnitsHeroesUnitsHeroesUnits Units
*Dark Ranger Retrieved from ’https://wow.gamepedia.com/Dark_Ranger_(Warcraft_III)?oldid=5716468’
Download here: http://gg.gg/x2fzd
https://diarynote.indered.space
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